15 weeks · July 16 → November tryouts · Positions 1–3

Earn the
Roster Spot

Built for two players training together, every day, until tryouts. The new coach has no history with anyone — the guy who shows up transformed wins the clean slate. Total daily commitment: ~3 hours, 6 days a week.

What actually wins the spot

Borderline roster decisions almost never come down to who has the flashiest handle. Coaches keep players who make their job easier. In roughly the order a new coach will notice at tryouts:

  1. Sprints every drill — effort is visible on day one, before he knows anyone's skill.
  2. Talks on defense — call screens, call "ball," call switches. Loud defenders look like leaders.
  3. First to the floor — loose balls are free roster points.
  4. Makes open shots — this is what the 500 daily makes are for.
  5. Doesn't turn it over — simple, strong decisions beat spectacular, risky ones.
  6. Listens the first time — eye contact when coach talks, executes instructions immediately.

Four of these six are pure effort and available to you today at 100%. The program builds the other two on top of that floor.

The three phases

The daily template never changes — what changes is speed, contact, and pressure. Skills are built in Phase 1, weaponized in Phase 2, and battle-tested in Phase 3.

P1

Foundation

Weeks 1–4 · Now → mid-Aug

High volume, perfect mechanics. Moves at 80% speed but done right. Build the conditioning base (2 sets of 17s). Groove shooting form before adding pressure. Learn every drill cold.

P2

Game Speed

Weeks 5–10 · mid-Aug → Sept

Everything at 100% speed, through contact, under fatigue. Pickup 3×/week becomes non-negotiable. Every catch comes off a real pass. Partner defends live. 3 sets of 17s. Mistakes at full speed beat clean reps at half speed.

P3

Sharpening

Weeks 11–15 · Oct → tryouts

Game situations only: shots from your real spots, decisions with a 3-dribble limit, defensive possessions played to a stop. Peak conditioning (4 sets of 17s). Final week: cut volume ~40%, stay sharp, arrive fresh.

The daily session

Six blocks, ~3 hours with partner rebounding time. Splittable into morning (blocks 1–3) and evening (blocks 4–6). Trade roles with your partner block by block — rebounding for them is your rest interval, and they get the same program free.

1 · Warm-up

10 min
  • Movement prepJog 2 laps → high knees → butt kicks → lateral shuffles → leg swings (10 each direction, each leg) → ankle + hip circles → 20 pogo jumps. Never skip. A tweaked ankle in September ends the whole plan.

2 · Ball handling

30 min
  • Two-ball stationary — 8 minPound dribbles high & low · alternating · one-high-one-low · simultaneous crossovers · alternating crossovers. 45 sec each, minimal rest. Cue: dribble hard enough to hear it. Soft dribbles get stolen.
  • Full-court moving series — 10 minDown and back each: right hand only, left hand only, crossover at each free-throw line and half court, then between-legs, then behind-back. Cue: eyes up the entire trip — pick a spot on the far wall and never look down.
  • Combo series — 7 minPick 2 combos per week (e.g., cross → between → attack; hesitation → cross → attack). 20 reps each side, exploding into 2 hard dribbles downhill after every move. A move that doesn't end in an attack is a dance move.
  • 1v1 full-court zigzag — 5 min PartnerYou dribble the zigzag, partner defends for real, trying to steal. Swap each trip. Cones never take the ball — a live human is what makes handles tryout-proof.

3 · Finishing

25 min · ~60 makes
  • Mikan series — 5 minRegular ×10 makes, reverse ×10, power (off two feet, ball kept high) ×10. Cue: ball never drops below your chin in traffic.
  • Layup package — 10 minFrom each wing at game speed: regular, reverse, inside-hand finish, pro hop, euro step — 3 makes each per side, both hands. Weak hand gets no excuses.
  • Floaters — 5 minFrom the free-throw-line area off one foot, both hands, 5 makes each. This is the shot that beats bigger defenders — as a 1–3 you need it.
  • Contact finishing — 5 min PartnerPartner bumps you with a pad or their body on every drive — absorb, stay balanced, finish. Then 5 reps each with the partner chasing from behind like a recovering defender. Real contact from Phase 1, not waiting for pickup.

4 · Shooting

75–90 min · ~440 makes
  • Form shooting — 25 makes3 feet from the rim, one hand, perfect release, hold the follow-through until the ball hits the net. Boring on purpose — this is why your form survives when you're gassed in the 4th.
  • Catch-and-shoot — 150 makes Partner5 spots (corners, wings, top). 15 mid-range + 15 threes per spot, every catch off a real pass from your partner. Cue: feet ready before the catch — hop or 1-2 step into the shot, in rhythm, no wasted motion.
  • Off the dribble — 100 makesPull-ups going left and right, one-dribble and two-dribble versions, from both wings and the top. ~10 makes per variation. Phase 2+: add a move first (hesi pull-up, cross pull-up).
  • Off movement — 90 makes PartnerSprint corner → wing, catch in rhythm, shoot. Relocation threes: shoot, sprint to a new spot, partner finds you. This is how role players actually get shots in games.
  • Contested — 40 makes PartnerPartner closes out hard with a high hand. Read them: hand down or short closeout → shoot; flying at you → one-dribble side-step or attack for a pull-up. This is a decision drill disguised as a shooting drill.
  • Free throws — 50 attempts, tracked PartnerAlways last, always tired. Identical routine every shot. Stakes: every miss = one sideline sprint for the shooter. FTs with consequences are a different skill than FTs alone in a quiet gym. Target: 75%+ and climbing.

5 · Defense & athleticism

25 min

Your fastest route to a roster spot. New coaches fall in love with defenders because effort shows up on day one, before he knows anyone's offense.

  • Lane slides — 8 minSide to side across the lane, touching lines. 4 × 30 sec max effort, 30 sec rest. Cue: if your legs aren't burning, you're standing too tall. Chest up, butt down, never cross your feet.
  • Live closeouts → 1v1 — 8 min PartnerPartner catches on the wing; you sprint from the lane, chop your last steps, high hand — then play the possession live to a stop or score. 10 possessions, swap. The closest thing to an actual tryout rep that exists, 20 a day.
  • Zigzag on-ball — 4 min PartnerFull-court guarding your partner's live dribble. Force them to change direction; beat them to the spot. Nose on the ball, hands active, no reaching.
  • Jumps & core — 5 min3×10 squat jumps · 3×8 single-leg bounds per leg · 3×30-sec plank · 3×15 V-ups.

6 · Conditioning + 1v1

25 min
  • 17s — raced PartnerSideline to sideline 17 times in 60 seconds. Phase 1: 2 sets · Phase 2: 3 · Phase 3: 4. Every set is a race against your partner — you will both go harder. That's the point.
  • Suicides — timed & logged Partner2–3, timed. Write the times down; beat them. No gym: jump rope 30s hard / 15s rest ×10, or hill sprints.
  • 1v1, 3-dribble limit, games to 5 — every session PartnerThe dribble limit forces purpose: jab, read, attack or shoot — no pounding the ball. Best IQ drill two people can do. Log your head-to-head record; it should tighten or flip over 15 weeks.

The 500-make budget

500 tracked makes per day — everything at the rim and beyond counts. With a partner rebounding and passing, this runs 75–90 minutes instead of the 3 hours it would take alone.

CategoryMakes
Finishing block (Mikans, layup package, floaters)60
Form shooting25
Catch-and-shoot off partner passes — 5 spots, mid + 3s150
Off the dribble — pull-ups, both directions100
Off movement — sprints to spots, relocations90
Contested — live closeout reads40
Free throws (of 50 attempts)~35
Daily total~500
The quality rule: if your form breaks down, the rep doesn't count. When you feel it slipping — usually in the last 150 — drop to a shorter range for 10 makes, rebuild the release, move back out. 500 perfect-intent makes beat 650 sloppy ones, because at this volume you're grooving whatever you repeat.

Weekly rhythm

DayTrainingExtras
MonFull daily sessionStrength A · Film 20 min
TueFull daily sessionPickup run (Phase 2+)
WedFull daily sessionStrength B · Film 20 min
ThuFull daily sessionPickup run (Phase 2+)
FriFull daily sessionStrength A/B alternating · Film 20 min
SatFull daily sessionPickup run — longest run of the week
SunRecoveryStretch 20 min · light shooting only if you want · sleep

Improvement happens during recovery. Six hard days plus real rest beats seven sloppy ones — the rest day is part of the program, not a day off from it.

Strength — 3×/week, no gym required

3 sets of 8–12 unless noted. When 12 reps gets easy, slow the lowering phase, add a backpack with books, or elevate feet. Progress the reps, not just the effort.

Day A — Push + legs

  • Push-ups · 3×8–12
  • Goblet or bodyweight squats · 3×10–12
  • Split squats · 3×8 per leg
  • Calf raises · 3×15 (slow down phase)
  • Plank · 3×45 sec

Day B — Pull + hinge

  • Pull-ups or inverted rows · 3×max
  • Romanian deadlifts (weights if available, single-leg if not) · 3×10
  • Glute bridges · 3×12
  • Lateral lunges · 3×8 per side
  • V-ups · 3×15

Recovery habits

  • Sleep 8+ hours. It's a training variable, not a suggestion — skill and strength consolidate overnight.
  • Eat a real meal within an hour of training; protein at every meal.
  • Water all day. Cramping in a September pickup run is self-inflicted.

Film — 3×/week, 20 minutes

IQ is pattern recognition, and patterns come from watching. This is where "right decision every time" gets built.

  • Pick one guard your size and styleJalen Brunson for craft · Derrick White for two-way play · Davion Mitchell for defense. Watch only him, especially off the ball: where does he cut, relocate, screen, help?
  • Ask "why" on every possessionWhy that pass? Why that cut? What did the defense show him first? If you can't answer, rewind. One possession understood beats ten watched.
  • Watch yourself weeklyIf anyone films your pickup runs or 1v1s, watch it once a week. It's uncomfortable. It's also the fastest IQ gain available — you'll see the ball-watching and late rotations you can't feel in the moment.
  • Pickup with one job PartnerEvery run, give yourself a single assignment: "only good shots today" · "talk on every defensive possession" · "attack every closeout." Partner holds you to it. That's how drill skills become game skills.

Today's session

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0Total makes
Latest FT%
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History

DateMakesFT1v1ConditioningNote

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Benchmarks — every 2 weeks

TestProtocolTarget by tryouts
Free throws50 attempts, record %80%+
Threes5 spots × 10 attempts off the catch6+/10 per spot
SuicideTimed, full courtBeat your last one
Zigzag slidesMax consecutive full-court trips, no rest+50% vs. week 1
1v1 recordRunning head-to-head vs. partnerTighter or flipped

Tryout day

  • The week beforeCut training volume ~40%. Keep daily shooting and FTs, drop the grind. Arrive fresh, not fried. Sleep 8+ every night that week.
  • First impressionFirst one in the gym, ball in hand, getting shots up. Introduce yourself to the coach — name, position, "I'm here to compete." Thirty seconds, then get to work.
  • During every drillSprint between stations. Talk on defense loud enough that the coach hears you specifically. Dive for the first loose ball of the day — it sets your reputation for the whole tryout.
  • With the ballSimple and strong: take your open shots without hesitating, attack closeouts, make the easy pass on time. Zero hero plays. Turnovers are how bubble guys get cut.
  • When you mess upNext play. Coaches watch how you respond to mistakes more than the mistakes themselves — a hung head after a miss says more than the miss.
No program guarantees a spot — but getting cut and coming back is a story coaches respect, and a player who shows up in November visibly transformed from July is exactly what a new coach is hoping to find. Fifteen weeks of tracked daily work is more than almost anyone at your school will put in. That is the edge.