15 weeks · July 16 → November tryouts · Positions 1–3
Earn the Roster Spot
Built for two players training together, every day, until tryouts. The new coach has no history with anyone — the guy who shows up transformed wins the clean slate. Total daily commitment: ~3 hours, 6 days a week.
What actually wins the spot
Borderline roster decisions almost never come down to who has the flashiest handle. Coaches keep players who make their job easier. In roughly the order a new coach will notice at tryouts:
Sprints every drill — effort is visible on day one, before he knows anyone's skill.
Talks on defense — call screens, call "ball," call switches. Loud defenders look like leaders.
First to the floor — loose balls are free roster points.
Makes open shots — this is what the 500 daily makes are for.
Doesn't turn it over — simple, strong decisions beat spectacular, risky ones.
Listens the first time — eye contact when coach talks, executes instructions immediately.
Four of these six are pure effort and available to you today at 100%. The program builds the other two on top of that floor.
The three phases
The daily template never changes — what changes is speed, contact, and pressure. Skills are built in Phase 1, weaponized in Phase 2, and battle-tested in Phase 3.
P1
Foundation
Weeks 1–4 · Now → mid-Aug
High volume, perfect mechanics. Moves at 80% speed but done right. Build the conditioning base (2 sets of 17s). Groove shooting form before adding pressure. Learn every drill cold.
P2
Game Speed
Weeks 5–10 · mid-Aug → Sept
Everything at 100% speed, through contact, under fatigue. Pickup 3×/week becomes non-negotiable. Every catch comes off a real pass. Partner defends live. 3 sets of 17s. Mistakes at full speed beat clean reps at half speed.
P3
Sharpening
Weeks 11–15 · Oct → tryouts
Game situations only: shots from your real spots, decisions with a 3-dribble limit, defensive possessions played to a stop. Peak conditioning (4 sets of 17s). Final week: cut volume ~40%, stay sharp, arrive fresh.
The daily session
Six blocks, ~3 hours with partner rebounding time. Splittable into morning (blocks 1–3) and evening (blocks 4–6). Trade roles with your partner block by block — rebounding for them is your rest interval, and they get the same program free.
1 · Warm-up
10 min
Movement prepJog 2 laps → high knees → butt kicks → lateral shuffles → leg swings (10 each direction, each leg) → ankle + hip circles → 20 pogo jumps. Never skip. A tweaked ankle in September ends the whole plan.
2 · Ball handling
30 min
Two-ball stationary — 8 minPound dribbles high & low · alternating · one-high-one-low · simultaneous crossovers · alternating crossovers. 45 sec each, minimal rest. Cue: dribble hard enough to hear it. Soft dribbles get stolen.
Full-court moving series — 10 minDown and back each: right hand only, left hand only, crossover at each free-throw line and half court, then between-legs, then behind-back. Cue: eyes up the entire trip — pick a spot on the far wall and never look down.
Combo series — 7 minPick 2 combos per week (e.g., cross → between → attack; hesitation → cross → attack). 20 reps each side, exploding into 2 hard dribbles downhill after every move. A move that doesn't end in an attack is a dance move.
1v1 full-court zigzag — 5 min PartnerYou dribble the zigzag, partner defends for real, trying to steal. Swap each trip. Cones never take the ball — a live human is what makes handles tryout-proof.
3 · Finishing
25 min · ~60 makes
Mikan series — 5 minRegular ×10 makes, reverse ×10, power (off two feet, ball kept high) ×10. Cue: ball never drops below your chin in traffic.
Layup package — 10 minFrom each wing at game speed: regular, reverse, inside-hand finish, pro hop, euro step — 3 makes each per side, both hands. Weak hand gets no excuses.
Floaters — 5 minFrom the free-throw-line area off one foot, both hands, 5 makes each. This is the shot that beats bigger defenders — as a 1–3 you need it.
Contact finishing — 5 min PartnerPartner bumps you with a pad or their body on every drive — absorb, stay balanced, finish. Then 5 reps each with the partner chasing from behind like a recovering defender. Real contact from Phase 1, not waiting for pickup.
4 · Shooting
75–90 min · ~440 makes
Form shooting — 25 makes3 feet from the rim, one hand, perfect release, hold the follow-through until the ball hits the net. Boring on purpose — this is why your form survives when you're gassed in the 4th.
Catch-and-shoot — 150 makes Partner5 spots (corners, wings, top). 15 mid-range + 15 threes per spot, every catch off a real pass from your partner. Cue: feet ready before the catch — hop or 1-2 step into the shot, in rhythm, no wasted motion.
Off the dribble — 100 makesPull-ups going left and right, one-dribble and two-dribble versions, from both wings and the top. ~10 makes per variation. Phase 2+: add a move first (hesi pull-up, cross pull-up).
Off movement — 90 makes PartnerSprint corner → wing, catch in rhythm, shoot. Relocation threes: shoot, sprint to a new spot, partner finds you. This is how role players actually get shots in games.
Contested — 40 makes PartnerPartner closes out hard with a high hand. Read them: hand down or short closeout → shoot; flying at you → one-dribble side-step or attack for a pull-up. This is a decision drill disguised as a shooting drill.
Free throws — 50 attempts, tracked PartnerAlways last, always tired. Identical routine every shot. Stakes: every miss = one sideline sprint for the shooter. FTs with consequences are a different skill than FTs alone in a quiet gym. Target: 75%+ and climbing.
5 · Defense & athleticism
25 min
Your fastest route to a roster spot. New coaches fall in love with defenders because effort shows up on day one, before he knows anyone's offense.
Lane slides — 8 minSide to side across the lane, touching lines. 4 × 30 sec max effort, 30 sec rest. Cue: if your legs aren't burning, you're standing too tall. Chest up, butt down, never cross your feet.
Live closeouts → 1v1 — 8 min PartnerPartner catches on the wing; you sprint from the lane, chop your last steps, high hand — then play the possession live to a stop or score. 10 possessions, swap. The closest thing to an actual tryout rep that exists, 20 a day.
Zigzag on-ball — 4 min PartnerFull-court guarding your partner's live dribble. Force them to change direction; beat them to the spot. Nose on the ball, hands active, no reaching.
Jumps & core — 5 min3×10 squat jumps · 3×8 single-leg bounds per leg · 3×30-sec plank · 3×15 V-ups.
6 · Conditioning + 1v1
25 min
17s — raced PartnerSideline to sideline 17 times in 60 seconds. Phase 1: 2 sets · Phase 2: 3 · Phase 3: 4. Every set is a race against your partner — you will both go harder. That's the point.
Suicides — timed & logged Partner2–3, timed. Write the times down; beat them. No gym: jump rope 30s hard / 15s rest ×10, or hill sprints.
1v1, 3-dribble limit, games to 5 — every session PartnerThe dribble limit forces purpose: jab, read, attack or shoot — no pounding the ball. Best IQ drill two people can do. Log your head-to-head record; it should tighten or flip over 15 weeks.
The 500-make budget
500 tracked makes per day — everything at the rim and beyond counts. With a partner rebounding and passing, this runs 75–90 minutes instead of the 3 hours it would take alone.
Category
Makes
Finishing block (Mikans, layup package, floaters)
60
Form shooting
25
Catch-and-shoot off partner passes — 5 spots, mid + 3s
150
Off the dribble — pull-ups, both directions
100
Off movement — sprints to spots, relocations
90
Contested — live closeout reads
40
Free throws (of 50 attempts)
~35
Daily total
~500
The quality rule: if your form breaks down, the rep doesn't count. When you feel it slipping — usually in the last 150 — drop to a shorter range for 10 makes, rebuild the release, move back out. 500 perfect-intent makes beat 650 sloppy ones, because at this volume you're grooving whatever you repeat.
Weekly rhythm
Day
Training
Extras
Mon
Full daily session
Strength A · Film 20 min
Tue
Full daily session
Pickup run (Phase 2+)
Wed
Full daily session
Strength B · Film 20 min
Thu
Full daily session
Pickup run (Phase 2+)
Fri
Full daily session
Strength A/B alternating · Film 20 min
Sat
Full daily session
Pickup run — longest run of the week
Sun
Recovery
Stretch 20 min · light shooting only if you want · sleep
Improvement happens during recovery. Six hard days plus real rest beats seven sloppy ones — the rest day is part of the program, not a day off from it.
Strength — 3×/week, no gym required
3 sets of 8–12 unless noted. When 12 reps gets easy, slow the lowering phase, add a backpack with books, or elevate feet. Progress the reps, not just the effort.
Day A — Push + legs
Push-ups · 3×8–12
Goblet or bodyweight squats · 3×10–12
Split squats · 3×8 per leg
Calf raises · 3×15 (slow down phase)
Plank · 3×45 sec
Day B — Pull + hinge
Pull-ups or inverted rows · 3×max
Romanian deadlifts (weights if available, single-leg if not) · 3×10
Glute bridges · 3×12
Lateral lunges · 3×8 per side
V-ups · 3×15
Recovery habits
Sleep 8+ hours. It's a training variable, not a suggestion — skill and strength consolidate overnight.
Eat a real meal within an hour of training; protein at every meal.
Water all day. Cramping in a September pickup run is self-inflicted.
Film — 3×/week, 20 minutes
IQ is pattern recognition, and patterns come from watching. This is where "right decision every time" gets built.
Pick one guard your size and styleJalen Brunson for craft · Derrick White for two-way play · Davion Mitchell for defense. Watch only him, especially off the ball: where does he cut, relocate, screen, help?
Ask "why" on every possessionWhy that pass? Why that cut? What did the defense show him first? If you can't answer, rewind. One possession understood beats ten watched.
Watch yourself weeklyIf anyone films your pickup runs or 1v1s, watch it once a week. It's uncomfortable. It's also the fastest IQ gain available — you'll see the ball-watching and late rotations you can't feel in the moment.
Pickup with one job PartnerEvery run, give yourself a single assignment: "only good shots today" · "talk on every defensive possession" · "attack every closeout." Partner holds you to it. That's how drill skills become game skills.
Today's session
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Training log
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0Days logged
0Total makes
–Latest FT%
–Best FT%
Log today
History
Date
Makes
FT
1v1
Conditioning
Note
No sessions logged yet. Day 1 goes here.
Benchmarks — every 2 weeks
Test
Protocol
Target by tryouts
Free throws
50 attempts, record %
80%+
Threes
5 spots × 10 attempts off the catch
6+/10 per spot
Suicide
Timed, full court
Beat your last one
Zigzag slides
Max consecutive full-court trips, no rest
+50% vs. week 1
1v1 record
Running head-to-head vs. partner
Tighter or flipped
Tryout day
The week beforeCut training volume ~40%. Keep daily shooting and FTs, drop the grind. Arrive fresh, not fried. Sleep 8+ every night that week.
First impressionFirst one in the gym, ball in hand, getting shots up. Introduce yourself to the coach — name, position, "I'm here to compete." Thirty seconds, then get to work.
During every drillSprint between stations. Talk on defense loud enough that the coach hears you specifically. Dive for the first loose ball of the day — it sets your reputation for the whole tryout.
With the ballSimple and strong: take your open shots without hesitating, attack closeouts, make the easy pass on time. Zero hero plays. Turnovers are how bubble guys get cut.
When you mess upNext play. Coaches watch how you respond to mistakes more than the mistakes themselves — a hung head after a miss says more than the miss.
No program guarantees a spot — but getting cut and coming back is a story coaches respect, and a player who shows up in November visibly transformed from July is exactly what a new coach is hoping to find. Fifteen weeks of tracked daily work is more than almost anyone at your school will put in. That is the edge.